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/ PC World Komputer 2010 April / PCWorld0410.iso / redakcyjne / programy / MediaMonkey 3.1.0.1256 / MediaMonkey_3.1.0.1256.exe / {app} / Plugins / MilkDrop / Zylot - Block Of Sound (Abstract Architecture Mix).milk < prev    next >
INI File  |  2008-02-11  |  7KB  |  219 lines

  1. [preset00]
  2. fRating=3.000000
  3. fGammaAdj=2.000000
  4. fDecay=0.980000
  5. fVideoEchoZoom=2.000000
  6. fVideoEchoAlpha=0.000000
  7. nVideoEchoOrientation=0
  8. nWaveMode=2
  9. bAdditiveWaves=0
  10. bWaveDots=0
  11. bWaveThick=1
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=0
  14. bTexWrap=1
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=0.001000
  22. fWaveScale=0.124746
  23. fWaveSmoothing=0.000000
  24. fWaveParam=-0.500000
  25. fModWaveAlphaStart=0.750000
  26. fModWaveAlphaEnd=0.950000
  27. fWarpAnimSpeed=1.000000
  28. fWarpScale=1.000000
  29. fZoomExponent=1.000000
  30. fShader=0.000000
  31. zoom=1.000000
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=1.000000
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=0.500000
  41. wave_g=0.500000
  42. wave_b=0.500000
  43. wave_x=0.030000
  44. wave_y=0.960000
  45. ob_size=0.010000
  46. ob_r=0.000000
  47. ob_g=0.000000
  48. ob_b=0.000000
  49. ob_a=0.000000
  50. ib_size=0.010000
  51. ib_r=0.250000
  52. ib_g=0.250000
  53. ib_b=0.250000
  54. ib_a=0.000000
  55. nMotionVectorsX=64.000000
  56. nMotionVectorsY=2.016000
  57. mv_dx=0.000000
  58. mv_dy=-0.100000
  59. mv_l=5.000000
  60. mv_r=0.000000
  61. mv_g=0.000000
  62. mv_b=0.700000
  63. mv_a=0.000000
  64. wavecode_0_enabled=0
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=0
  69. wavecode_0_bDrawThick=0
  70. wavecode_0_bAdditive=0
  71. wavecode_0_scaling=1.000000
  72. wavecode_0_smoothing=0.500000
  73. wavecode_0_r=1.000000
  74. wavecode_0_g=1.000000
  75. wavecode_0_b=1.000000
  76. wavecode_0_a=1.000000
  77. wavecode_1_enabled=0
  78. wavecode_1_samples=512
  79. wavecode_1_sep=0
  80. wavecode_1_bSpectrum=0
  81. wavecode_1_bUseDots=0
  82. wavecode_1_bDrawThick=0
  83. wavecode_1_bAdditive=0
  84. wavecode_1_scaling=1.000000
  85. wavecode_1_smoothing=0.500000
  86. wavecode_1_r=1.000000
  87. wavecode_1_g=1.000000
  88. wavecode_1_b=1.000000
  89. wavecode_1_a=1.000000
  90. wavecode_2_enabled=0
  91. wavecode_2_samples=512
  92. wavecode_2_sep=0
  93. wavecode_2_bSpectrum=0
  94. wavecode_2_bUseDots=0
  95. wavecode_2_bDrawThick=0
  96. wavecode_2_bAdditive=0
  97. wavecode_2_scaling=1.000000
  98. wavecode_2_smoothing=0.500000
  99. wavecode_2_r=1.000000
  100. wavecode_2_g=1.000000
  101. wavecode_2_b=1.000000
  102. wavecode_2_a=1.000000
  103. shapecode_0_enabled=1
  104. shapecode_0_sides=3
  105. shapecode_0_additive=0
  106. shapecode_0_thickOutline=0
  107. shapecode_0_x=0.500000
  108. shapecode_0_y=0.500000
  109. shapecode_0_rad=0.100000
  110. shapecode_0_ang=0.000000
  111. shapecode_0_r=0.000000
  112. shapecode_0_g=0.000000
  113. shapecode_0_b=0.000000
  114. shapecode_0_a=0.000000
  115. shapecode_0_r2=0.000000
  116. shapecode_0_g2=1.000000
  117. shapecode_0_b2=0.000000
  118. shapecode_0_a2=1.000000
  119. shapecode_0_border_r=1.000000
  120. shapecode_0_border_g=1.000000
  121. shapecode_0_border_b=1.000000
  122. shapecode_0_border_a=1.000000
  123. shape_0_per_frame1=ang = ang + 10*sin(time*.8);
  124. shape_0_per_frame2=vol = 0.167*(bass+mid+att);
  125. shape_0_per_frame3=xamptarg = if(equal(frame%15,0),min(0.5*vol*bass_att,0.5),xamptarg);
  126. shape_0_per_frame4=xamp = xamp + 0.5*(xamptarg-xamp);
  127. shape_0_per_frame5=xdir = if(above(abs(xpos),xamp),-sign(xpos),if(below(abs(xspeed),0.1),2*above(xpos,0)-1,xdir));
  128. shape_0_per_frame6=xspeed = xspeed + xdir*xamp - xpos - xspeed*0.055*below(abs(xpos),xamp);
  129. shape_0_per_frame7=xpos = xpos + 0.001*xspeed;
  130. shape_0_per_frame8=yamptarg = if(equal(frame%15,0),min(0.3*vol*treb_att,0.5),yamptarg);
  131. shape_0_per_frame9=yamp = yamp + 0.5*(yamptarg-yamp);
  132. shape_0_per_frame10=ydir = if(above(abs(ypos),yamp),-sign(ypos),if(below(abs(yspeed),0.1),2*above(ypos,0)-1,ydir));
  133. shape_0_per_frame11=yspeed = yspeed + ydir*yamp - ypos - yspeed*0.055*below(abs(ypos),yamp);
  134. shape_0_per_frame12=ypos = ypos + 0.001*yspeed;
  135. shape_0_per_frame13=x = centerx;
  136. shape_0_per_frame14=y = abs(centery-1);
  137. shape_0_per_frame15=centerx = 1.75*xpos + 0.5;
  138. shape_0_per_frame16=centery = 1.75*ypos + 0.5;
  139. shape_0_per_frame17=r2 = .5+.2*sin(time*.666);
  140. shape_0_per_frame18=g2 = .5+.2*sin(time*.555);
  141. shape_0_per_frame19=b2 = .5+.2*sin(time*.777);
  142. shape_0_per_frame20=rad = rad + bass*.1;
  143. shape_0_per_frame21=border_r = bass*.3;
  144. shape_0_per_frame22=border_g = treb*.3;
  145. shape_0_per_frame23=border_b = mis*.3;
  146. shape_0_per_frame24=r = if(above(bass,1.3),1,0);
  147. shape_0_per_frame25=g = if(above(bass,1.3),1,0);
  148. shape_0_per_frame26=b = if(above(bass,1.3),1,0);
  149. shapecode_1_enabled=0
  150. shapecode_1_sides=4
  151. shapecode_1_additive=0
  152. shapecode_1_thickOutline=0
  153. shapecode_1_x=0.500000
  154. shapecode_1_y=0.500000
  155. shapecode_1_rad=0.100000
  156. shapecode_1_ang=0.000000
  157. shapecode_1_r=1.000000
  158. shapecode_1_g=0.000000
  159. shapecode_1_b=0.000000
  160. shapecode_1_a=1.000000
  161. shapecode_1_r2=0.000000
  162. shapecode_1_g2=1.000000
  163. shapecode_1_b2=0.000000
  164. shapecode_1_a2=0.000000
  165. shapecode_1_border_r=1.000000
  166. shapecode_1_border_g=1.000000
  167. shapecode_1_border_b=1.000000
  168. shapecode_1_border_a=0.100000
  169. shapecode_2_enabled=0
  170. shapecode_2_sides=4
  171. shapecode_2_additive=0
  172. shapecode_2_thickOutline=0
  173. shapecode_2_x=0.500000
  174. shapecode_2_y=0.500000
  175. shapecode_2_rad=0.100000
  176. shapecode_2_ang=0.000000
  177. shapecode_2_r=1.000000
  178. shapecode_2_g=0.000000
  179. shapecode_2_b=0.000000
  180. shapecode_2_a=1.000000
  181. shapecode_2_r2=0.000000
  182. shapecode_2_g2=1.000000
  183. shapecode_2_b2=0.000000
  184. shapecode_2_a2=0.000000
  185. shapecode_2_border_r=1.000000
  186. shapecode_2_border_g=1.000000
  187. shapecode_2_border_b=1.000000
  188. shapecode_2_border_a=0.100000
  189. per_frame_1=warp = 0;
  190. per_frame_2=vol = 0.167*(bass+mid+att);
  191. per_frame_3=xamptarg = if(equal(frame%15,0),min(0.5*vol*bass_att,0.5),xamptarg);
  192. per_frame_4=xamp = xamp + 0.5*(xamptarg-xamp);
  193. per_frame_5=xdir = if(above(abs(xpos),xamp),-sign(xpos),if(below(abs(xspeed),0.1),2*above(xpos,0)-1,xdir));
  194. per_frame_6=xspeed = xspeed + xdir*xamp - xpos - xspeed*0.055*below(abs(xpos),xamp);
  195. per_frame_7=xpos = xpos + 0.001*xspeed;
  196. per_frame_8=yamptarg = if(equal(frame%15,0),min(0.3*vol*treb_att,0.5),yamptarg);
  197. per_frame_9=yamp = yamp + 0.5*(yamptarg-yamp);
  198. per_frame_10=ydir = if(above(abs(ypos),yamp),-sign(ypos),if(below(abs(yspeed),0.1),2*above(ypos,0)-1,ydir));
  199. per_frame_11=yspeed = yspeed + ydir*yamp - ypos - yspeed*0.055*below(abs(ypos),yamp);
  200. per_frame_12=ypos = ypos + 0.001*yspeed;
  201. per_frame_13=wave_x = centerx;
  202. per_frame_14=wave_y = abs(centery-1);
  203. per_frame_15=centerx = 1.75*xpos + 0.5;
  204. per_frame_16=centery = 1.75*ypos + 0.5;
  205. per_frame_17=q1 = centerx;
  206. per_frame_18=q2 = centery;
  207. per_frame_19=q3 = .06 + bass*.04;
  208. per_frame_20=wave_r =  bass*.3;
  209. per_frame_21=wave_g =  treb*.3;
  210. per_frame_22=wave_b =  mid*.3;
  211. per_pixel_1=zoom = if(above(x,q1 - q3),if(below(x,q1 + q3),if(above(y,q2 - q3),if(below(y,q2 + q3),1,.94+ze),.94+ze),.94+ze),.94+ze);
  212. per_pixel_2=zoomerx = if(above(x,q1),.01,-.01);
  213. per_pixel_3=zoomery = if(above(y,q2),.01,-.01);
  214. per_pixel_4=dx = if(above(x,q1 - q3),if(below(x,q1 + q3),if(above(y,q2 - q3),if(below(y,q2 + q3),zoomerx,.7+dxe),.7+dxe),.7+dxe),.7+dxe);
  215. per_pixel_5=dy = if(above(x,q1 - q3),if(below(x,q1 + q3),if(above(y,q2 - q3),if(below(y,q2 + q3),zoomery,.7+dye),.7+dye),.7+dye),.7+dye);
  216. per_pixel_6=dxe = .2 + .2*sin(time*.444);
  217. per_pixel_7=dye = .2+.2*cos(time*.222);
  218. per_pixel_8=ze = .04*sin(time*.777);
  219.